|
GAME PROJECTS AT BITFIELD GMBH |
|
BLOCKADO (IPHONE)
|
|
|
|
|
Blockado (iPhone) was
split in 4 parts (Jungle, Desert, Mountain, Deep
Sea). It is a ported and enhanced Version of KnowHow
2. It features GameCenter and OpenFeint Achievement
support. It has been extended with a „Puzzle
Scanner“ using QR-Codes to import new levels via
camera or the image album feature of the iPhone.
http://itunes.apple.com/de/app/blockado-jungle/id432055276?mt=8
Technical
Information:
- XCode 3.x/4.x
- iOS SDK 4.x
- BitEngine3 (internal multi-platform engine)
Responsibilities:
- gameplay implementation
- OpenFeint and GameCenter integration
- iOS 4 features
- Porting issues
|
|
|
ANGRY BUSINESS MAN
(IPHONE/IPAD)
|
|
|
Angry
Business Man was a contract work. It is a small game
in the fashion of „Canabalt“. Using the
accelerometer you control the speed of the running
Man. Additionally you have to avoid some obstacles
by jumping over it, by just tapping at the screen.
The ground is randomly generated but within specific
values, which are altered through the distance left
behind. Try to get as far as possible.
http://itunes.apple.com/de/app/angry-business-man/id408000760
Technial
Information:
- XCode 3.x
- iOS SDK 3.x/4.x
- BitEngine3 (internal multi-platform engine)
Responsibilities:
- gameplay, graphics and sound implementation
- accelerometer input
- random generation of the track and rendering
|
|
|
|
|
KNOWHOW 2 (NINTENDO
DS)
|
|
|
|
|
KnowHow2 is the second
Version of Bitfield's extended version of the
original „Rush Hour“ game. It is a puzzle game where
you have to get the treasure to the exit. So you
have to move the blocking stones, but they are only
movable lengthwise. So by adding some interesting
features like springs, bridges, magnets, switches
and the new snake stones it becomes quite
interesting.
http://www.sevengames.de/know-how-2
Technical
Information:
- Nintendo DS
- BitEngine DS
Responsibilities:
- gameplay
- graphical user interface
- particlesystem, snake rendering
- level editor and level solution player
|
|
|
KNOWHOW 2 (IPAD)
|
|
|
KnowHow2
(iPad) was done in about 8 weeks and while the
Nintendo DS Version was in progress. It is a high
quality port of the DS Version. Using higher
textures and shaders to improve the image quality.
http://itunes.apple.com/de/app/know-how-2-hd-think-play-outside/id373302482?mt=8
Technical
Information:
- XCode 3.x
- iOS SDK 3.x
- BitEngine3
Responsibilities:
- gameplay (porting)
- graphical user interface
- snake rendering
- level editor and level solution player
|
|
|
|
|
|
GAME PROJECTS AT GAMES ACADEMY |
|
SPACE CAPTAIN FLINT |
|
|
|
|
My first project on a
console is for the Nintendo DS. Our team Second
Floor consists of 10 people and 4 are programmers. I
was responsible for the game entitys, the gameplay
and the sound implementation. The simple scripting
system was also developed by me.
Official
Website: http://www.captain-flint.com
PlanetDS Review: http://tinyurl.com/planetdsflint
4Players Review: http://tinyurl.com/4playersflint
Technical
Information:
- Nintendo DS
- Bitfield BitEngineDS
Responsibilities:
- scripting system
- gameplay, AI (enemy behavior)
- collision detection (entity ↔ world, entitiy ↔
entity)
- code design
|
|
|
|
BLOCKBALL EVOLUTION |
|
|
Blockball
evolution the 2nd Version of BlockBall. It was
recreated with a new engine and with actual artist
for improving our visuals. Improving the experience
was the main focus for the “Evolution”. By reducing
loading times, better visuals and internet
highscore, we achieved it. BlockBall Evolution got
awarded with the 3rd place of the “Gamesload
Newcomer Award 2008”.
http://www.blockball.de
http://www.gamestar.de/index.cfm?pid=1589&pk=11736
Gamesload Newcomer Award 2008
Technical
Information:
- MS Visual C ++ 2005
- Ogre 3D, Audiere, NVIDIA PhysX
Responsibilities:
- gameplay, physics, sound
- in-game level editor
- optimizing resource loading (multi-threading)
-shader, internet highscore
- camera system for a free 3D world (ground is
variable)
|
|
|
|
|
|
BLOCKBALL
|
|
|
|
|
Blockball is a third
person puzzle action game, like 'Marble Blast
Ultra', where you have to find your way through the
unreal world to the exit. With gravity changing
objects the your ball can reach regions of the world
which aren't normally accessable. With this project
we achieved 100 of 100 points at the Games Academy.
It was the first Game Design project that got full
points there.
Technical
Information:
- MS Visual C++ 2005
- Trinity Vision, FMod, Ageia PhysX
Responsibilities:
- in-game level editor
- gameplay, physics
- camera system for a free 3D world (ground is
variable)
|
|
|
|
HEAVY METAL TANKS |
|
|
Heavy Metal Tanks is a
round based action game like the old game 'Scorched
Earth'. You are steerling a tank on a desert planet
and you have to defeat all your opponents. Control
of yaw, pitch and strength of your cannon you can
shoot normal or better bullets near your enemy. If
you hit them hard you will win!
Technical
Information:
- Microsoft Visual C++ 2005
- OGRE 3D, OpenAL, ODE
Responsibilities:
- physics, sound
- gameplay
- camera
- weapon/ammo system
- xml customization of gameplay settings
|
|
|
|
|
|
OTHER OCCUPATIONS |
|
SOFTWARE DEVELOPER AT
COMPMESS GMBH & CO. KG |
|
|
|
|
After my A-Level I got
to CompMess GmbH & Co. KG as trainee for
Information Scientist: Software Development. After
the 3 years, the company took me as employee. Then I
worked another 3 years, there.
Software development for controlling, measuring and
visualisation of prototype machines for the industry
was my main job.
http://www.compmess.de
Technical
Information:
- MS Visual C++ 6, Turbo Pascal, Java/JSP,
Watcom C++
- MFC, Open GL, CAN-Open
- SPS, CNC
- Microcontroller programming in C
Respoinsibilities:
- PC controlling and analysing tools for industrial
machines
- programming parts of industrial machines
- maintain and fixing existing software
- administration of the company's local network
(windows)
|
|
|
|
FREE EMPLOYEE AS
SOFTWARE DEVELOPER |
|
|
I worked in my free-time a
little bit on a Internet Explorer integration for
the Fooxx web search engine of Global Brain
Network GmbH.
http://www.fooxx.com
Technical
Information:
- Microsoft Visual C++ 6
- ATL, XML, DLL
Responsibilities:
- implementing functionality to a Internet
Explorer Toolbar
- surf behavior tracking with user agreement
- log in/out to fooxx internet site automatically
|
|
|
|
|
|